jasko wrote:
Am I talking shit though? No. Im keeping it real.
Splat and Jeal outplayed you and wroz, their defence was better than yours, and their attack was better too. You only won because xSha is the best at midfield wall bounces, and vegeta is a very solid GK for midfield safety (so he only made 1 mistake vs Abduction 4).
If we switched the midfields, and made it vegeta-Splat-Jeal-xSha vs Abduction-wroz-Jasko-Mullewa, you know what the score would be? Probably 6-1 or something.
Im annoyed because the DM-AM positions on this HTML are much less important, when they used to be by far the most important positions in the game, because they are only players involved in both defence and offence.
But on this shitty HTML, midfield attacks are way more effective than attacks on 3def. So the GK-ST players become more important.
Thats because you can have a defence with holes all over the place, but these HTML physics are so forgiving, that it doesn't matter how much your defence holes are exploited, its still takes so many chance creations to score. In Flash you would've lost this game, because your defence would've been exploited more effectively like it should be.