Season 23 Rulebook - 4v4 league

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Season 23 Rulebook - 4v4 league

Postby ATuntija » September 1st, 2018, 8:28 pm

SEASON 23
1. General League Rules
2. League Match Format
3. Cup Match Format
4. Rosters
5. Wildcards
6. Cuts, Signs and Trades
7. Relegations / Playoffs
8. Miscellaneous

General League Rules

1.1 If at the end of the season, or group stage in the cup, there is a tie in the tables. The order of the teams will be based on(in order) Goal Difference - Goals Scored - Head To Head Record.

1.2 It is the responsibility of the two captains to find an agreeable host for their match. Games can be played on any host as long as both captains agree to it. A team can not be forced to play on a host they do not wish to. If a good host for both teams cannot be found then teams are recommended to play 1 half on each other's host.
We also recommend to test each others host before the game starts.
A neutral host is someone who isn't part of a playing team. The country doesn't matter at all in this case. As long as it's a stable and fluent host both teams should play on it.

1.3 Subs can be only be made when a goal is scored/conceded or at half-time. Subs must not be made when the ball is in play.

1.4 A couple of subs are generally allowed in match rooms as long as both captains agree. If a captain asks the opposing team's players to leave the room then they must do so.
If subs are in the room then both teams should have the equal amount of subs.

1.5 Match rooms should be set to hidden and the link passed securely to the other team, preferably via TeamSpeak.

1.6 It is a captain's duty to ensure that all of his/her players are legitimate and not being impersonated. Any proof of impersonation will likely result in a defloss for the offending team.

1.7 Abuse of any kind during matches will not be tolerated. Abusive & disruptive messages being posted in the chat while the game is being played will not be allowed unless they are to discuss the game tactically itself. If you are being abusive or purposefully disruptive you may be punished.
Also abusive usage of the Pause-function e.g goal situations will not be allowed.

1.8 The only people who should have admin in an official room are the host and the two captains.

1.9 In the event of a player lagging or disconnecting, their captain is allowed to pause the game provided his/her team are not currently defending or the opposing captain gives permission for the game to be paused.

1.10 If a player disconnects they should be given a reasonable amount of time (~2 minutes is fair) to reconnect after the game has been paused. If they do not rejoin after this length of time the team can make a sub to replace them.

1.11 Before resuming the game after a pause captains should ensure that the other team is ready.

1.12 Before kicking off at the start of a half the red team should give the blue team chance to get in position and state that they are ready.

1.13 A lag test should be done to see if the ping is fair for both teams. Both captains must agree to play the game before it can be started.

1.14 Once the half has been agreed to play by the captains, it will be played until the end of that half unless it is unplayable for the majority of both teams.
In the event of a host switch during a half, the game will continue with the remaining time and there won't be any effect on the score unless both teams agree on a reset. Should there be a host switch during the second half, the game will be continued with the remaining time and result staying the same unless both agree to reset the half. First half score will still be valid.

1.15 Goals scored after 7:00 do not count. The half lasts 7 minutes, not 7.01 minutes. The game is programmed in such a way that this shouldn't be an issue. If the goal is scored in time and the timer says 7:00, the game has another kick off and the timer always rolls back to 6:59. If it is not scored in time the game usually either begins overtime or ends stating the victorious team depending on the scoreline at the time.

1.16 A goal shall be credited to the offensive player who last touched the ball before it went into the goal. Obvious own goals will be credited as an own goal.

1.17 An assist shall be credited to the second-to-last offensive player to touch the ball before it went into the goal, provided that the ball was not played or possessed by any player of the defensive team between the time he last touched it and the goal being scored.

1.18 Players must always use their forum names when participating in official league & cup matches. Failure to do so may result in the fixture being voided or result being reversed. Should there be any doubts about player impersonation before the game starts, the player in question must confirm their identity on the forum chatbox.

1.19 Impersonating a player is not allowed and if caught doing so you will be banned from league participation for the rest of the season.

1.21 If a team can only provide three players the match will be forfeited 3-0.

1.22 After matches captains should post the replay along with goal times in the relevant thread in the Captains Area.
Results must be delivered before next matchday. If the captain fails to do this then you will be warned and if this carries on then they will lose -1 point in the league table.

1.23 A replay of every game must be supplied for the result to count.
Failure to supply a replay will result in the match being valued as deflose for both teams.

1.24 All players participating in official league or cup matches have to be part of the Teams Roster.

Image 1.25 If a match ends prematurely due to opponents leaving/banning other team etc then + 3 goals will be added to the final result.

League Match Format

2.1 All matches are played in HTML mode of haxball. League matches are 4v4 big, with two 7 minute halves and no score limit. Draws are allowed.

2.2 League matches are played with the 3-men-def-rule.

2.3 Definition of the 3def-zone:
General position of the 3def-zone:
Spoiler: Show
Image

Once three attacking players have entered the 3def-zone, it's position is defined by the third most forward attacking player:
Spoiler: Show
Image

The following rule applies, when the ball is 100% in the 3def-zone(-see exception below):
The defending team is allowed to only enter the 3def-zone with three players. The fourth player isn't allowed to touch the attacking players in the 3def-zone and has to make sure they can move freely in all directions.

Exception:
If the ball comes from a defending player and it's possible for the fourth player to bring it out of the 3def-zone without being touched by an attacking player, he is allowed to enter the 3def-zone. This shall only be done though if it is clearly possible and any failed attempt leads into a major rule violation, so it should only be done cautiously!

2.4 It's the defending teams responsibility that it’s always possible to not violate the rule, for example that you are able to leave the 3def-zone fast enough when the ball enters it again.

2.5 In the case of situations where a captain feels the 3-man defence rule has been broken, they can submit the replay and the relevant times to an admin after the game or in the related matchday topic.
Small offences will be taken note of for future games; in the event of serious repeated offences a defloss may be given to the offending team. It is up to the admins in the end.

2.6 League games should start at 20:00 GMT (21:00 CET) unless a different time has been agreed between the two captains.

2.9 Each matchday will feature one 'top match' (either Division 1 or Division 2A or Division 2B) that will be streamed. The top match will be streamed at 21:00 GMT (22:00 CET). Top matches will be selected by the admins.

Image 2.7 The bottom four teams from division 1 will be relegated and the top two teams from division 2A and 2B will be promoted. Please note that this may be subject to change depending on the number of teams available for the following season.

2.8 In case of disbandings of Division 1 teams, Division 1 will be filled up with teams in the following order:
this rule will be speficied later

Cup Match Format

3.1 All matches are played in HTML mode of haxball. Cup matches are 4v4 big with two 7 minute halves.

3.2 During the knock-out stage of the cup, matches can only end in a win or loss.

3.3 If after two halves the knock-out match is still tied, there will be overtime until a winning goal is scored (Stop the match at full-time, set goal limit to 1 and switch sides).

3.4 The cup final will be played with two 10 minute halves, with overtime if the match is tied at full-time (same as the other rounds - switch sides at full-time, no time limit, 1 goal limit).

Image 3.5 rule removed

Rosters

4.1 Rosters must have minimum of 5 players and a maximum of 12 players.


Wildcards

Image 5.1 Each team has 5 league wildcards, they can use at any time during the season.
It will be up to the captain wanting to use the wildcard and the captain of their opponents to discuss a suitable date to replay the game. Once a suitable date is arranged the captain must report the date change in the Wildcard HQ forum.

5.2 Each team will be granted 3 additional wildcards for use in the cup only. All rounds can be wildcarded, except the final.

5.3 You can not use a wildcard on the last game of your Teams Division. All final day games can not be postponed.
All wildcarded Matches have to be played on the last Matchday of your Teams Division.

5.4 Wildcarded fixtures must be played within 3 Days. (Days like in the FM Schedule counting -> Schedule)
Example: Wildcarded Match of Day1 have to be played by the Date of Day4;
Wildcarded Match of Day2 have to be played by the Date of Day5; ...
Exception1: If the 3 Days are divided by the Mid Season Break you have 2 weeks to play it.
Exception2: See Rule 5.3
Failure to play a fixture within this time will result in the game being voided and both teams having -3 added to their goal difference.

5.5 All fixture changes (wildcards) must reported by 19:00 GMT (20:00 CET). Failure to report a fixture change in time will result in the fixture going ahead anyway.

5.6 Once both teams agreed to play at one date, you cant cancel it anymore without opponents agreement. If you can’t play the opponent can take a defwin.


Cuts, Signs and Trades

6.1 Free Agents have full control over which team they choose to play for. Once they are signed up on the Free Agency on the website, Captains can make offers to the player. It is entirely up to the player as to which team they sign for.

6.2 Players can only play in 4v4 competition for one team in each leg. Once a player played for one team, he cant play for any other team in 4v4 competition during this leg. The first leg includes the Days 1-12, the second leg the Days 13-23.

6.3 On match days a signing must be finalised before 19:00 GMT (20:00 CET) for the player to be eligible for that night's games.

6.4 For postponed matches a sign must be finalised at any time before the game.

6.5 Cuts can be made at any point during the season.

6.6 People can join Free Agency until 15th November 19:00 GMT (20:00 CET). After that Teams are only allowed to sign Free Agents who signed up before closing of FA Sign Up.

6.7 A team can make unlimited cuts and signs throughout the season.

6.8 All captaincy changes need admin permission. A captain cannot switch teams without admin permission.

6.9 If a team disbands in a running season then the captain gets a captaincy prohibition. Also he gets banned from playing for the rest of the season.

6.10 If there's a captaincy change the original captain is not allowed to play for another team for the rest of the season.



Playoffs/ Relegations

Image 7.1 The top 3 teams in division 1 and cup winner will qualify* to the Champions League. However, this may change depending if the team has already got a CL spot. If Cup winner is in top 3 already then Cup Runner-Up will qualify. (If Runner-Up is also top 3 then 4th place league will qualify).

(* note that teams will be qualified to CL according to the standings of the latest FM season that has been finished before the following CL edition starts. Therefore there might be seasons when there is no teams sent to CL from FM because CL editions are organized in slower cycle compared to FM.)

Image 7.2 The bottom 4 teams in division 1 will be relegated to division 2. Playoffs for relegations may be announced.

Image 7.3 The top 2 in division 2A and 2B will be promoted.

7.4 7.2 and 7.3 may change depending on league expansion/shrinking.

Miscellaneous

8.1 Macro's are not allowed in the league and anyone caught using them will be suspended forever.

8.2 Anybody who multi-accounts(the multi will be deleted) will be suspended for 5 matches and then if repeated rest of the season and third time forever.

8.3 If a team recieves 3 deflosses in one leg or 4 deflosses in a whole season, they will disband and all their games will be a 3-0 defloss.(All 2nd leg matches if 1st leg matches were played regularly) It is up to the admins in the end.

8.4 A div 1 team can be disbanded by the admins at any time of the season and all of their games will be valued as defwin for their opponents. They will not get replaced by another team.

8.5 A div 2 team can be disbanded by the admins at any time of the season and all of their games will be valued as defwin for their opponents. A team on the waiting list will replace that team and finish the season.

Image 8.6 If a team disbands then any regular players for that team are still under the normal transfer rules (can only play for 1 team in each leg of the season). The captain however will not be allowed to play for another team until the following season.

DISCLAIMER: We reserve the right to modify, add and remove rules as we see fit during the course of the season. Rule changes, additions and removals will be posted in their own post(as well as being added to the first post) to give notification of the change, so make sure to read this if there is a new post as it may effect you during the season.

We also reserve the right to step in and block/deal with situations that may not technically be against the rules but could be seen as morally wrong and taking advantage.


________________________________________________________________________________________________

ImageImageImage

the following rule was removed:
1.20 If a team can only provide three players, and they are out of wildcards or do not wish to use one, the match will be played 3v4.
You are allowed to play 3on3 (Fairplay mode) if the opponent agrees to it.
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Re: Season 23 Rulebook - 4v4 league

Postby ATuntija » September 29th, 2018, 8:54 pm

Image

The following rules have been updated:


6.6 People can join Free Agency until 26th July 19:00 GMT (20:00 CET). After that Teams are only allowed to sign Free Agents who signed up before closing of FA Sign Up.
-->
6.6 People can join Free Agency until 15th November 19:00 GMT (20:00 CET). After that Teams are only allowed to sign Free Agents who signed up before closing of FA Sign Up.



7.1 The top 3 teams in division 1 and cup winner will qualify to the Champions League. However, this may change depending if the team has already got a CL spot. Also, for a team to enter the CL, they need to have 4 players in the squad that played for fm that season.
-->
7.1 The top 3 teams in division 1 and cup winner will qualify* to the Champions League. However, this may change depending if the team has already got a CL spot. Also, for a team to enter the CL, they need to have 4 players in the squad that played for FM that season.

(* note that teams will be qualified to CL according to the standings of the latest FM season that has been finished before the following CL edition starts. Therefore there might be seasons when there is no teams sent to CL from FM because CL editions are organized in slower cycle compared to FM.)
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Re: Season 23 Rulebook - 4v4 league

Postby socrates » October 4th, 2018, 6:06 pm

Image

The following rules have been updated:



7.1 The top 3 teams in division 1 and cup winner will qualify* to the Champions League. However, this may change depending if the team has already got a CL spot. Also, for a team to enter the CL, they need to have 4 players in the squad that played for FM that season.
-->
7.1 The top 3 teams in division 1 and cup winner will qualify* to the Champions League. However, this may change depending if the team has already got a CL spot. If Cup winner is in top 3 already then Cup Runner-Up will qualify. (If Runner-Up is also top 3 then 4th place league will qualify).
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Re: Season 23 Rulebook - 4v4 league

Postby socrates » October 8th, 2018, 7:58 pm

Image

The following rules have been added:

1.25 If a match ends prematurely due to opponents leaving/banning other team etc then + 3 goals will be added to the final result.

8.6 If a team disbands then any regular players for that team are still under the normal transfer rules (can only play for 1 team in each leg of the season). The captain however will not be allowed to play for another team until the following season.
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Re: Season 23 Rulebook - 4v4 league

Postby jasko » October 17th, 2018, 8:36 pm

8.1 Macro's are not allowed in the league and anyone caught using them will be suspended forever.


This rule seems utterly useless to me.. We have people who don't try to hide the use of macro at all, no one is making an effort to call these people out, they seem to be confident and no one seems to mind it at all.. There seems to be no way to catch people that do abuse it, even if someone is able to make inhumanly consistent and fast kicks in a split second..

I'm just disappointed and want to express my wish for a change in the future, either by making more strict rules, some kind of a tool to detect these cheaters or just call people out on this matter..

If there is no effort made to counter these actions, we may as well delete the rule and let everyone use macro to keep it simple and "fair".
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Re: Season 23 Rulebook - 4v4 league

Postby Lokizzh » October 17th, 2018, 8:42 pm

We have the tool and FM admins know, they just have to find the guts to implement it, or maybe they don't want for some reason we don't know?
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Re: Season 23 Rulebook - 4v4 league

Postby Yawn » October 17th, 2018, 9:16 pm

Lokizzh wrote:We have the tool and FM admins know, they just have to find the guts to implement it, or maybe they don't want for some reason we don't know?


This ''tool'' is far from precise enough to decide whether a player is using macro or not. I thought this was debunked a while ago :study:
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Re: Season 23 Rulebook - 4v4 league

Postby Lokizzh » October 18th, 2018, 7:53 am

I don't know who'd u talked with, so Just let me explain how It works:

After u have signed up on a webiste, downloaded and installed the program, before starting the match u'll have to make the login and keep the program opened until u've ended It. Thanks to this login, Will be created on ur desktop and a new folder where there Will be a screen of ur browser window with an amount kind of like 13/14 (depends on how much the match lasts). Obviously, After u'll have ended the match, u'll have to end the login and close the program. And this is the user's side.

On the admin's One, writing a certain web address (that ofc only him and the staff would have access to) It generates a web page which Will be kind of like this (i'll make screens when i'll be home):

Player login's name IP Address Time of connection Status of ILHawkeye Hack for haxball founded

So, we have the player name (the One u used for the login) the IP Address, which compared to the ts on Will allow u to discover any possible fake, the time of connection that will allow u to see First the list of processes (Just like task manager) opened when the program is started and ended and second the browser's haxball window for each time the program will make screens (this helps us to check if the player on the field is actually the one that should be and not someone else with his nickname), the status of ILHawkeye has only written ON or OFF. And now we have the most important part, that displays us all the possible macro's processes opened during the match.

If admin will give me the chance to talk with them, i'll show all the code written to make the program, we have viruses analyses to let u people understand that no One wants to get inside ur pcs or steal important informations from u (and we won't even be able to do It through ILHawkeye, but people likes to be afraid of technology and new stuff).

So no yawn, u did not pointed out that this program doesn't work
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Re: Season 23 Rulebook - 4v4 league

Postby Muris 9 » October 18th, 2018, 8:19 am

How to kill 50% of those who are considered monsters.. from ultra skilled to "i can't trick.. the program makes me lag". Macros will always be part of this league unfortunatelly.. hope someone listens to you but I don't think something like this will be added to the rules.. let's just hope
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Re: Season 23 Rulebook - 4v4 league

Postby Nocke » October 18th, 2018, 11:10 am

Maybe it's time to actually do something and not say 'oh, how can we even check if they have macro.. We can't do anything about it' and so on this time. I can personally say that this program is safe, I played in ILH with it and nothing happened.
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Re: Season 23 Rulebook - 4v4 league

Postby socrates » October 18th, 2018, 11:50 am

I'm not sure enforcing that on all users would be the right thing to do. I'd be more interested if it was just used by certain suspicious players to prove their innocence.

Ofc then people would have to start accusing people which might be better done privately on ts ^
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Re: Season 23 Rulebook - 4v4 league

Postby Lokizzh » October 18th, 2018, 12:08 pm

Ye but since u at the moment have no way to Say "u have macro and u don't" i think It has to be extended to all users Just to be fair to anyone
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Re: Season 23 Rulebook - 4v4 league

Postby Rizzoli » October 18th, 2018, 12:15 pm

There are 250 people playing this league, after adding this feature 50% of those won't play anymore, we all know why.
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Re: Season 23 Rulebook - 4v4 league

Postby Lokizzh » October 18th, 2018, 12:20 pm

And since we know why, how can be better to allow people to cheat and maybe winning trophies instead of actually do something?
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Re: Season 23 Rulebook - 4v4 league

Postby aeRo » October 18th, 2018, 12:42 pm

who do you think uses macro? call them out now
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Re: Season 23 Rulebook - 4v4 league

Postby Lokizzh » October 18th, 2018, 12:47 pm

Anyway, this is the page the admin is able to see when someone does the login on ilhawkeye on anyday:

Image

So we have the username, IP (ofc now hidden), Tipo stands for the status of ILHawkeye, Orario stands for the time were screenshot of ur pc have been made and by clicking on the one with the Orario column empty admins will be able to see players in the room

Image

Instead, clicking on the one with the Orario Column filled, admins will be able to see the list of processes:

Image

And that's all

EDIT:

Just to show u, i've downloaded and installed autohotkey with a script (https://www.youtube.com/watch?v=lBn9mRKT4Pw) and this is the result ILHawkeye gives to me:

Image
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Last edited by Lokizzh on October 18th, 2018, 12:58 pm, edited 1 time in total.
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Re: Season 23 Rulebook - 4v4 league

Postby Sero07 » October 18th, 2018, 12:54 pm

aeRo wrote:who do you think uses macro? call them out now


http://fm-haxball.co.uk/image-whoops-285.html

I call myself out
Okay I'm sorry I will stop aero :(
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Re: Season 23 Rulebook - 4v4 league

Postby Twigg » October 18th, 2018, 2:02 pm

Sero07 wrote:
aeRo wrote:who do you think uses macro? call them out now


http://fm-haxball.co.uk/image-whoops-285.html

I call myself out
Okay I'm sorry I will stop aero :(


Image
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Re: Season 23 Rulebook - 4v4 league

Postby Sero07 » October 18th, 2018, 2:05 pm

Twigg wrote:
Sero07 wrote:
aeRo wrote:who do you think uses macro? call them out now


http://fm-haxball.co.uk/image-whoops-285.html

I call myself out
Okay I'm sorry I will stop aero :(


Image



I would give you all my positive rep for that now if I could like here.
Made me legit laugh way to loud in my office right now :D :D :D
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Re: Season 23 Rulebook - 4v4 league

Postby Yawn » October 18th, 2018, 2:09 pm

Lokizzh wrote:
So no yawn, u did not pointed out that this program doesn't work


My bad, I thought you were talking about the other macro ''tool'' that edinsoncavani was reffering to in some cases like a year ago.
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