Season 8 Rulebook

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Season 8 Rulebook

Postby dooms » November 13th, 2013, 9:33 pm

General League Rules
2. League Match Format
3. Cup Match Format
4. Rosters
5. Wildcards
6. Cuts, Signs and Trades
7. Relegations / Playoffs
8. Miscellaneous

General League Rules

1.1 If at the end of the season, or group stage in the cup, there is a tie in the tables. The order of the teams will be based on(in order) Goal Difference - Goals Scored - Head To Head Record.

1.2 It is the responsibility of the two captains to find an agreeable host for their match. Games can be played on any host as long as both captains agree to it. A team can not be forced to play on a host they do not wish to. If a good host for both teams cannot be found then teams are recommended to play 1 half on each other's host.
ImageWe also recommend to test each others host before the game starts.

1.3 Subs can be only be made when a goal is scored/conceded or at half-time. Subs must not be made when the ball is in play.

1.4 A couple of subs are generally allowed in match rooms as long as both captains agree. If a captain asks the opposing team's players to leave the room then they must do so.

1.5 Match rooms should be set to hidden and the link passed securely to the other team, preferably via TeamSpeak.

1.6 It is a captain's duty to ensure that all of his/her players are legitimate and not being impersonated. Any proof of impersonation will likely result in a defloss for the offending team.

1.7 Abuse of any kind during matches will not be tolerated. Abusive & disruptive messages being posted in the chat while the game is being played will not be allowed unless they are to discuss the game tactically itself. If you are being abusive or purposefully disruptive you may be punished.
ImageAlso abusive usage of the Pause-function e.g goal situations will not be allowed.

1.8 The only people who should have admin in an official room are the host and the two captains.

1.9 In the event of a player lagging or disconnecting, their captain is allowed to pause the game provided his/her team are not currently defending or the opposing captain gives permission for the game to be paused.

1.10 If a player disconnects they should be given a reasonable amount of time (~2 minutes is fair) to re-connect after the game has been paused. If they do not re-join after this length of time the team can make a sub to replace them.

1.11 Before resuming the game after a pause captains should ensure that the other team is ready.

1.12 Before kicking off at the start of a half the red team should give the blue team chance to get in position and state that they are ready.

1.13 A lag test should be done to see if the ping is fair for both teams. Both captains must agree to play the game before it can be started.

1.14 Once the half has been agreed to play by the captains, it will be played until the end of that half unless it is unplayable for the majority of both teams. In the event of a host switch during a half the game will be reset and the score will start again at 0-0. Should there be a host switch during the second half, only that half will be reset meaning the first half score will still be valid.

1.15 Goals scored after 7:00 do not count. The half lasts 7 minutes, not 7.01 minutes. The game is programmed in such a way that this shouldn't be an issue. If the goal is scored in time and the timer says 7:00, the game has another kick off and the timer always rolls back to 6:59. If it is not scored in time the game usually either begins overtime or ends stating the victorious team depending on the scoreline at the time.

1.16 A goal shall be credited to the offensive player who last touched the ball before it went into the goal. Obvious own goals will be credited as an own goal.

1.17 An assist shall be credited to the second-to-last offensive player to touch the ball before it went into the goal, provided that the ball was not played or possessed by any player of the defensive team between the time he last touched it and the goal being scored.

1.18 Players must always use their forum names when participating in official league & cup matches. Failure to do so may result in the fixture being voided or result being reversed. Should there be any doubts about player impersonation before the game starts, the player in question must confirm their identity on the forum chatbox.

1.19 Impersonating a player is not allowed and if caught doing so you will be banned from league participation for the rest of the season.

1.20 If a team can only provide three players, and they are out of wildcards or do not wish to use one, the match will be played 3v4.

1.21 If a team can only provide two players(forcing a 4v2), and they are out of wildcards, the match will be forfeited 3-0.

1.22 After matches captains should post the replay along with goal times in the relevant thread in the Captains Area.
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Results must be delivered before next matchday. If the captain fails to do this then you will be warned and if this carries on then they will lose -1 point in the league table.


1.23 A replay of every game must be supplied for the result to count. Failure to supply a replay will result in the match being replayed.

League Match Format

2.1 League matches are 4v4 big, with two 7 minute halves and no score limit. Draws are allowed.

2.2 League matches will use the 3-man defence rule. The 4th defending player must always stay clear of any of the other teams attacking 3 players until their team is in complete possession of the ball. If the defender who picks up the ball has the ability to try and make a forward play then they will be considered the attacking team, if all they can do is retain possession in the corner then they are still in defence.

Consult this image for help;

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Some examples;

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The forward will not be allowed to hassle opposing players and must always steer clear of attacking moves.

2.3 In the case of situations where a captain feels the 3-man defence rule has been broken, they can submit the replay and the relevant times to an admin after the game.
Small offences will be taken note of for future games; small but repeated offences may result in 1 game ban; a clear goal-scoring opportunity being blocked will likely result in a goal awarded to the attacking team.
In the event of serious repeated offences a defloss may be given to the offending team.

2.4 League games should start at 20:00 GMT unless a different time has been agreed between the two captains.

2.5 Each matchday will feature two 'top matches' (1 from each division) that will be streamed. The division 2 top match will take place at 20:30 and the division 1 top match will be streamed at 21:00. Top matches will be selected by the admins.

2.6 The bottom two teams from division 1 will be relegated and the top 2 teams from division 2 promoted. Please note that this may be subject to change depending on the number of teams available for the following season.

Cup Match Format

3.1 Cup matches are 4v4 big easy with two 7 minute halves.

3.2 The 3-man defence rule does not apply to cup matches.

3.3 During the knock-out stage of the cup, matches can only end in a win or loss.

3.4 If after two halves the knock-out match is still tied, there will be overtime until a winning goal is scored (Stop the match at full-time, switch sides and then play with no time limit, and 1 goal limit).

3.5 The cup final will be played with two 10 minute halves, with overtime if the match is tied at full-time (same as the other rounds - switch sides at full-time, no time limit, 1 goal limit).

Rosters

4.1 Rosters must have minimum of 6 players and a maximum of 12 players.

4.2 Captains count towards this total, managers do not.

Wildcards

5.1 Each team has 3 league wildcards they can use at any time during the season. It will be up to the captain wanting to use the wildcard and the captain of their opponents to discuss a suitable date to replay the game. Once a suitable date is arranged the captain must report the date change in the Wildcard HQ forum.

5.2 Each team will be granted 2 additional wildcards for use in the cup only. All rounds can be wildcarded, except the final.

5.3 You can not use a wildcard on the last game of the season. All final day games can not be postponed.

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5.4 Wildcarded fixtures must be played within 2 weeks. Failure to play a fixture within this time will result in the game being voided and both teams having -3 added to their goal difference.

5.5 Cup games have to be played before the next round of the cup.

5.6 All fixture changes must reported 2 hours before the game (6PM GMT). Failure to report a fixture change in time will result in the fixture going ahead anyway.

Cuts, Signs and Trades

6.1 Free Agents have full control over which team they choose to play for. Once they are signed up on the Free Agency on the website, Captains can make offers to the player. It is entirely up to the player as to which team they sign for.

6.2 Players which have played for another team already in the season can only play for another team once the transfer window re-opens again. Transfer window opens on 19th December.

6.3 Only team captains will be eligible to retire to a managerial role (A captain must be designated).

6.4 There must be a 4 game period between becoming manager and re-entering the squad. If your roster is full when you want to come out of management, a player must be cut to make space. If you have no players that are eligible to be cut then you must stay in management until space can be made via trading or releasing(when eligible).

6.5 On match days a sign must be finalised before 19:00 GMT for the player to be eligible for that night's games.

6.6 Cuts and signing new players from free agency can be made at any point during the season.

6.7 A team can make unlimited cuts and signs throughout the season.

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6.8 - All captaincy changes need admin permission.
- A captain cannot switch teams without admin permission.

Playoffs/ Relegations

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7.1 The top 3 teams in division 1 and cup winner will qualify to the Champions League. However, this may change depending if the team has already got a CL spot. Also, for a team to enter the CL, they need to have 4 players in the squad that played for fm that season.

7.2 The bottom 2 teams in division 1 will be relegated to division 2. Playoffs for relegations may be announced.

7.3 The top 2 in division 2 will be promoted.

Miscellaneous

8.1 Impeaching your captain/manager is allowed but the whole team has to agree to it and has to agree on who the new captain will be. During an impeach until it is settled will result in the roster being locked meaning nobody can be cut/signed/traded during this time. If an impeach hasn't been settled in 1 week the captain/manager remains the same and roster is opened. Admin's have the final decision in an impeach.

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8.2 Macro's are not allowed in the league and anyone caught using them will be suspended forever.

8.3 Anybody who multi-accounts(the multi will be deleted) will be suspended for 5 matches and then if repeated rest of the season and third time forever.

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8.4 If a team recieves 3 deflosses, they will disband and all their games will be a 3-0 defloss. It is up to the admins in the end.



DISCLAIMER: We reserve the right to modify, add and remove rules as we see fit during the course of the season. Rule changes, additions and removals will be posted in their own post(as well as being added to the first post) to give notification of the change, so make sure to read this if there is a new post as it may effect you during the season.

We also reserve the right to step in and block/deal with situations that may not technically be against the rules but could be seen as morally wrong and taking advantage.


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New rules -
Spoiler: Show
1.22 After matches captains should post the replay along with goal times in the relevant thread in the Captains Area. Results must be delivered before next matchday. If the captain fails to do this then you will be warned and if this carries on then they will lose -1 point in the league table.

5.4 Wildcarded fixtures must be played within 2 weeks. Failure to play a fixture within this time will result in the game being voided and both teams having -3 added to their goal difference.

6.8 - All captaincy changes need admin permission

7.1 The top 3 teams in division 1 and cup winner will qualify to the Champions League. However, this may change depending if the team has already got a CL spot. Also, for a team to enter the CL, they need to have 4 players in the squad that played for fm that season.

8.4 If a team recieves 3 deflosses, they will disband and all their games will be a 3-0 defloss. It is up to the admins in the end.
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dooms
Elder of da Realm
 
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Division 2 Winner: Season 4
Cup Winner: Season 4

Re: Season 8 Rulebook

Postby rolex » November 13th, 2013, 10:16 pm

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rolex
Betting Mod
 
Posts: 1207
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Re: Season 8 Rulebook

Postby mlfaijati » November 13th, 2013, 10:33 pm

Are there any changes?
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FM record:

G.I. Joehans:
[s]Won Div 2 and Cup[/s] Got carried by Fritz.

ARRIBA!:
Got carried by jonny then disbanded the team.

NWA:
Came like 6th in Div 2B then disbanded the team.

The Real Rocknrolla:
When the going gets tough...

ACDP:
Benchride to title!

Overall:
A travesty.

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mlfaijati
 
Posts: 828
News Articles: 2
Reputation: 82

Joined: February 15th, 2012, 12:00 am
Location: North London

Position: Defensive Midfielder
Division 2 Winner: Season 4
Cup Winner: Season 4


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