Season 20 Rulebook

Moderator: Herna

Season 20 Rulebook

Postby Hannes » September 9th, 2017, 6:49 pm

SEASON 20
1. General League Rules
2. League Match Format
3. Cup Match Format
4. Rosters
5. Wildcards
6. Cuts, Signs and Trades
7. Relegations / Playoffs
8. Miscellaneous

General League Rules

1.1 If at the end of the season, or group stage in the cup, there is a tie in the tables. The order of the teams will be based on(in order) Goal Difference - Goals Scored - Head To Head Record.

1.2 It is the responsibility of the two captains to find an agreeable host for their match. Games can be played on any host as long as both captains agree to it. A team can not be forced to play on a host they do not wish to. If a good host for both teams cannot be found then teams are recommended to play 1 half on each other's host.
We also recommend to test each others host before the game starts.
A neutral host is someone who isn't part of a playing team. The country doesn't matter at all in this case. As long as it's a stable and fluent host both teams should play on it.

1.3 Subs can be only be made when a goal is scored/conceded or at half-time. Subs must not be made when the ball is in play.

1.4 A couple of subs are generally allowed in match rooms as long as both captains agree. If a captain asks the opposing team's players to leave the room then they must do so.
If subs are in the room then both teams should have the equal amount of subs.

1.5 Match rooms should be set to hidden and the link passed securely to the other team, preferably via TeamSpeak.

1.6 It is a captain's duty to ensure that all of his/her players are legitimate and not being impersonated. Any proof of impersonation will likely result in a defloss for the offending team.

1.7 Abuse of any kind during matches will not be tolerated. Abusive & disruptive messages being posted in the chat while the game is being played will not be allowed unless they are to discuss the game tactically itself. If you are being abusive or purposefully disruptive you may be punished.
Also abusive usage of the Pause-function e.g goal situations will not be allowed.

1.8 The only people who should have admin in an official room are the host and the two captains.

1.9 In the event of a player lagging or disconnecting, their captain is allowed to pause the game provided his/her team are not currently defending or the opposing captain gives permission for the game to be paused.

1.10 If a player disconnects they should be given a reasonable amount of time (~2 minutes is fair) to re-connect after the game has been paused. If they do not re-join after this length of time the team can make a sub to replace them.

1.11 Before resuming the game after a pause captains should ensure that the other team is ready.

1.12 Before kicking off at the start of a half the red team should give the blue team chance to get in position and state that they are ready.

1.13 A lag test should be done to see if the ping is fair for both teams. Both captains must agree to play the game before it can be started.

1.14 Once the half has been agreed to play by the captains, it will be played until the end of that half unless it is unplayable for the majority of both teams.
In the event of a host switch during a half, the game will continue with the remaining time and there won't be any effect on the score unless both teams agree on a reset. Should there be a host switch during the second half, the game will be continued with the remaining time and result staying the same unless both agree to reset the half. First half score will still be valid.

1.15 Goals scored after 7:00 do not count. The half lasts 7 minutes, not 7.01 minutes. The game is programmed in such a way that this shouldn't be an issue. If the goal is scored in time and the timer says 7:00, the game has another kick off and the timer always rolls back to 6:59. If it is not scored in time the game usually either begins overtime or ends stating the victorious team depending on the scoreline at the time.

1.16 A goal shall be credited to the offensive player who last touched the ball before it went into the goal. Obvious own goals will be credited as an own goal.

1.17 An assist shall be credited to the second-to-last offensive player to touch the ball before it went into the goal, provided that the ball was not played or possessed by any player of the defensive team between the time he last touched it and the goal being scored.

1.18 Players must always use their forum names when participating in official league & cup matches. Failure to do so may result in the fixture being voided or result being reversed. Should there be any doubts about player impersonation before the game starts, the player in question must confirm their identity on the forum chatbox.

1.19 Impersonating a player is not allowed and if caught doing so you will be banned from league participation for the rest of the season.

1.20 If a team can only provide three players, and they are out of wildcards or do not wish to use one, the match will be played 3v4.
You are allowed to play 3on3 (Fairplay mode) if the opponent agrees to it.

1.21 If a team can only provide two players(forcing a 4v2), and they are out of wildcards, the match will be forfeited 3-0.

1.22 After matches captains should post the replay along with goal times in the relevant thread in the Captains Area.
Results must be delivered before next matchday. If the captain fails to do this then you will be warned and if this carries on then they will lose -1 point in the league table.

1.23 A replay of every game must be supplied for the result to count.
Failure to supply a replay will result in the match being valued as deflose for both teams.

1.24 All players participating in official league or cup matches have to be part of the Teams Roster.

League Match Format

2.1 League matches are 4v4 big, with two 7 minute halves and no score limit. Draws are allowed.

2.2 League matches are played with the 3-men-def-rule.

In the following rule descriptions: Team RED is defending and Team BLUE is attacking.

2.3 Some standard 3-def situations.
Still applying: Show
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2.4 If team red/blue is attacking the 3-men-def-rule will be applied as soon as they enter the RED AREA (check rule 2.5 for RED AREA explanation). This means for the defending team, that they are only allowed to defend with 3 players (GK-DM-AM). This is excluding the striker of the defending team, who has to be behind opponent's DM with an appropriate distance anywhere on the pitch.(while being in defence)
Image1 on top Image2 on bottom: Show
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situation1(Image1) can turn into situation 2(Image2)


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Being allowed to be anywhere on the pitch brings the risk of being in front of DM in a sudden (also attacking, blocking and touching the DM), because the distance was too close. That's why we reccomend to avoid being too deep in defence.

2.5 The ST cannot intervene (attack, block, touch, be in front of) the DM at the left side of the RED AREA. You can intervene when the DM loses the ball or cannot keep control of the ball in the RED AREA. Also you are allowed to intervene when Team BLUE cannot keep ball under possession. If the ball gets to the right side of the RED AREA the ST is allowed to intervene and 3-def-rule won't be applied anymore. In this case it won't matter if team BLUE has possession.
Guideline for RED AREA: Show
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RED AREA:
Approximately starting at 1/2 of the pitch until 2/3 of the pitch (considering red half).(Dont be too fussy and play with rulers and triangles. It's just to give an idea).
Demonstration and some examples:
Example 1: Show
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Example 2: Show
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Example 3: Show
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Strikers have to be cautious in some situations though:
Example 4: Show
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DM loses ball control and it turns into a battle/duel with ST. After losing that duel the ST has to leave the DM alone again and give him his needed space. If DM had left that RED AREA while the duel was going on the ST would have been granted permission to take actions.
Example 5: Show
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If there is a "spam"-ball and the ball is within this RED AREA and the ST can reach the ball before DM then he is allowed to intervene and clear the ball. A midfield battle situation.
Example 6: Show
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Ball moves in the direction of ST. If AM moved out of defense in time the ST would be allowed to go in defence to help out. This is a tactical solution though. ST - AM switch/swap must be done fluently. We rather recommend not to do this if it can't be done properly. It requires a good timing. The protest will be huge.


2.6 In a special situation like a 4th player getting involved in the attack (mostly the GK) the 3-men-def-rule will be not applied, because it will turn into a 3vs4 situation. Once the gk is offering himself for a pass in the attacking zone, it turns into 3vs4. In this case the opponent's striker is allowed to help in defence to get an equal number for both sides.
4on4 situation: Show
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2.7 In the case of situations where a captain feels the 3-man defence rule has been broken, they can submit the replay and the relevant times to an admin after the game or in the related matchday topic.
Small offences will be taken note of for future games; small but repeated offences may result in 1 game ban; a clear goal-scoring opportunity being blocked will likely result in a goal awarded to the attacking team.
In the event of serious repeated offences a defloss may be given to the offending team. It is up to the admins in the end.

2.8 League games should start at 20:00 GMT (21:00 CET) unless a different time has been agreed between the two captains.

2.9 Each matchday will feature two 'top matches' (1 from each division) that will be streamed. The first top match will take place at 20:45 GMT (21:45 CET) and the second top match will be streamed at 21:15 GMT (22:15 CET) Top matches will be selected by the admins.
Division1 and Division2 will be alternate between 21:45 CET and 22:15 CET.
On Cup match days streams might start 15minutes later than usual.

2.10 The bottom three teams from division 1 will be relegated and the top three teams from division 2 promoted. Please note that this may be subject to change depending on the number of teams available for the following season.

2.11 In case of disbandings of Division 1 teams, Division 1 will be filled up with teams in the following order:
- 4th placed team in division 2
- 10th placed team in division 1 (8th if only 10 teams)
- 5th placed team in division 2
- 11th placed team in division 1 (9th if only 10 teams)
- 6th placed team in division 2
- 12th placed team in division 1 (10th if only 10 teams)
- 7th placed team in division 2
- 8th placed team in division 2
...

Cup Match Format

3.1 Cup matches are 4v4 big with two 7 minute halves.

3.2 During the knock-out stage of the cup, matches can only end in a win or loss.

3.3 If after two halves the knock-out match is still tied, there will be overtime until a winning goal is scored (Stop the match at full-time, set goal limit to 1 and switch sides).

3.4 The cup final will be played with two 10 minute halves, with overtime if the match is tied at full-time (same as the other rounds - switch sides at full-time, no time limit, 1 goal limit).

3.5 Some Cup Rounds(QF and SF) will be played on same day as regular Division Matchdays. Therefore starting time for cup matches will be 20:30GMT (21:30CET).

Rosters

4.1 Rosters must have minimum of 5 players and a maximum of 12 players.


Wildcards

Image 5.1 Each team has 5 league wildcards, they can use at any time during the season.
It will be up to the captain wanting to use the wildcard and the captain of their opponents to discuss a suitable date to replay the game. Once a suitable date is arranged the captain must report the date change in the Wildcard HQ forum.

5.2 Each team will be granted 3 additional wildcards for use in the cup only. All rounds can be wildcarded, except the final.

5.3 You can not use a wildcard on the last game of your Teams Division. All final day games can not be postponed.
All wildcarded Matches have to be played on the last Matchday of your Teams Division.

5.4 Wildcarded fixtures must be played within 3 Days. (Days like in the FM Schedule counting -> Schedule)
Example: Wildcarded Match of Day1 have to be played by the Date of Day4;
Wildcarded Match of Day2 have to be played by the Date of Day5; ...
Exception1: If the 3 Days are devided by the Mid Season Break you have 2 weeks to play it.
Exception2: See Rule 5.3
Failure to play a fixture within this time will result in the game being voided and both teams having -3 added to their goal difference.

5.5 All fixture changes (wildcards) must reported by 19:00 GMT (20:00 CET). Failure to report a fixture change in time will result in the fixture going ahead anyway.

5.6 Once both teams agreed to play at one date, you cant cancel it anymore without opponents agreement. If you cant play the opponent can take a defwin.


Cuts, Signs and Trades

6.1 Free Agents have full control over which team they choose to play for. Once they are signed up on the Free Agency on the website, Captains can make offers to the player. It is entirely up to the player as to which team they sign for.

6.2 Players can only play for one team in each leg. Once a player played for one team, he cant play for any other team during these leg. The first leg includes the Days 1-13, the second leg the Days 14-25.

6.3 On match days a signing must be finalised before 19:00 GMT (20:00 CET) for the player to be eligible for that night's games.

6.4 For postponed matches a sign must be finalised at any time before the game.

6.5 Cuts can be made at any point during the season.

6.6 People can join Free Agency until 26th November 19:00 GMT (20:00 CET). After that Teams are only allowed to sign Free Agents who signed up before closing of FA Sign Up.

6.7 A team can make unlimited cuts and signs throughout the season.

6.8 All captaincy changes need admin permission. A captain cannot switch teams without admin permission.


Playoffs/ Relegations

7.1 The top 3 teams in division 1 and cup winner will qualify to the Champions League. However, this may change depending if the team has already got a CL spot. Also, for a team to enter the CL, they need to have 4 players in the squad that played for fm that season.

7.2 The bottom 3 teams in division 1 will be relegated to division 2. Playoffs for relegations may be announced.

7.3 The top 3 in division 2 will be promoted.

7.4 7.2 and 7.3 may change depending on league expansion/shrinking.

Miscellaneous

8.1 Macro's are not allowed in the league and anyone caught using them will be suspended forever.

8.2 Anybody who multi-accounts(the multi will be deleted) will be suspended for 5 matches and then if repeated rest of the season and third time forever.

Image8.3 If a team recieves 3 deflosses in one leg or 4 deflosses in a whole season, they will disband and all their games will be a 3-0 defloss.(All 2nd leg matches if 1st leg matches were played regularly) It is up to the admins in the end.

8.4 A div 1 team can be disbanded by the admins at any time of the season and all of their games will be valued as defwin for their opponents. They will not get replaced by another team.

8.5 A div 2 team can be disbanded by the admins at any time of the season and all of their games will be valued as defwin for their opponents. A team on the waiting list will replace that team and finish the season.

DISCLAIMER: We reserve the right to modify, add and remove rules as we see fit during the course of the season. Rule changes, additions and removals will be posted in their own post(as well as being added to the first post) to give notification of the change, so make sure to read this if there is a new post as it may effect you during the season.

We also reserve the right to step in and block/deal with situations that may not technically be against the rules but could be seen as morally wrong and taking advantage.

note: for this season in this text GMT=UTC +1 and CET=UTC + 2 (until time is switched to winter time again)


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Hannes
 
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