A forum for the hungry members of the Haxball community.
Anddy wrote:Kick rate limit counter macro, it has to be less strong to work
However, a very few of us can compete against a WELL POSITIONNED macro firing at constant 10 kicks/s
Thus, it makes it less obvious, since the spams are weaker than without kick limit, but macro always existed, we started to punish this season, that's different
Idk how, but maybe we should consider different kick limit parameters using the 2 others variables, or basro could implement a fucking event triggering every pressed keys so we'd see who stays x-ing with shift :p
Anddy wrote:But the game will be even less good if the spams are back, now we can hardly compete with macro, without kick limit even strong spams will struggle
Tbh, really sad that the spam has so much importance in haxball, most of middle battles are decided by a spam...
We need to find a way to make the game around passes instead of spam (hi skillball)
Anddy wrote:But the game will be even less good if the spams are back, now we can hardly compete with macro, without kick limit even strong spams will struggle
Tbh, really sad that the spam has so much importance in haxball, most of middle battles are decided by a spam...
We need to find a way to make the game around passes instead of spam (hi skillball)
lsco wrote:Anddy wrote:Kick rate limit counter macro, it has to be less strong to work
However, a very few of us can compete against a WELL POSITIONNED macro firing at constant 10 kicks/s
Thus, it makes it less obvious, since the spams are weaker than without kick limit, but macro always existed, we started to punish this season, that's different
Idk how, but maybe we should consider different kick limit parameters using the 2 others variables, or basro could implement a fucking event triggering every pressed keys so we'd see who stays x-ing with shift :p
Considering the fact that macro users are getting revealed more often now, i think admins can consider completely removing it
nik1 wrote:lsco wrote:Anddy wrote:Kick rate limit counter macro, it has to be less strong to work
However, a very few of us can compete against a WELL POSITIONNED macro firing at constant 10 kicks/s
Thus, it makes it less obvious, since the spams are weaker than without kick limit, but macro always existed, we started to punish this season, that's different
Idk how, but maybe we should consider different kick limit parameters using the 2 others variables, or basro could implement a fucking event triggering every pressed keys so we'd see who stays x-ing with shift :p
Considering the fact that macro users are getting revealed more often now, i think admins can consider completely removing it
100% + it just limits advantage of double kick,that s what i always said
P4ER wrote:stop trying to be wannabe nice community and tell the truth to people in the face, the only reason this flacko (below average georgian player) thinks he is good like xsha as striker is because of your BS unreal robotic opinions, sadly.
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