solace wrote:Browning wrote:I see only one solution further lower kicklimit in order to make macros ineffective
problem is once you make it more of a factor, the kicklimit starts to effect players without a macro
It already has. The current kicklimit limits my spam.
This is an idea - to further reinforce the kicklimit. The way I see it right now without attempting it, there are both advantages and disadvantages. We should have a funcup with a higher kicklimit and see how that goes. Games won't be decided by spam anymore? People will need to be more creative on and off the ball? Or is it going to be the complete opposite, a total catastrophe? Who knows. I think it would be worth it to test it though.
kamill wrote:https://youtu.be/UhLKUfMaiCc And with keyboard sound
Maze wrote:because everyone in our team uses a mechanical keyboard. ( I mean Kamil, Mor, Schurz, Maze. Nayko not using i think, i dont know about Olic too. )