saviola wrote:I think what Hannes is referring to is the answers of Basro and pilaf in
this issue. If we believe basro (and I don't see why he would lie – it is of course possible that he missed something when porting the code from Flash to JavaScript), then the logic (the physics) are exactly the same, they were unaffected by the change from Flash to HTML (that would be easier to belive if the old replays could be viewed in the new engine and vice versa maybe).
The engine changes the rendering, so the stuff that we see is slightly different, and the engine determines how our inputs are treated and passed on to the game – and there is nothing Basro can change about either of those.
The thing is that I know exactly why the gameplay is different. The movement on FLASH is slower, and its because for whatever reason the FLASH engine added a little (like 20msec or less) Input Delay to all actions (movements and shoot). This tiny alteration made a massive difference for the gameplay especially at higher levels, people with a keen eye could see this.
Now it must be extremely simple for Basro to just check the Input Delay number that the FLASH engine gives, and add the same number to HTML through a synthetic delay. This feature to me sounds like it would be very simple to add to the game, but you know much more than me about that so could you tell me if its possible in your opinion?
If its true, then at that point we just need to convince Basro of the logic behind doing it, and because the truth is on our side it shouldn't be too hard.