Framework to run HaxBall in a true headless environment

Talk about haxball in here, maps, sides, players, tactics, anything related to the game.

Framework to run HaxBall in a true headless environment

Postby Samus_ » July 28th, 2021, 3:06 am

Hi folks! I'm working on a project to run HaxBall on a server without GUI, I've managed to create a basic structure using Puppeteer that could be of use to someone so I'm sharing it here: https://github.com/git2samus/BurisesHaxBall

I'll continue working on improvements for our community at Reddit but PRs are welcome, hope it helps!

PS: I had trouble running it on Linode but it worked perfectly on AWS although people are reporting lag issues
  • 0

Samus_
 
Posts: 1
News Articles: 0
Reputation: 0

Joined: July 28th, 2021, 2:58 am


Return to General Haxball Discussion

Who is online

Users browsing this forum: No registered users and 25 guests