Can we improve 4v4 map?
Posted: October 7th, 2017, 12:38 pm
tl;dr Help me make a better 4v4 map.
Basically I dont really like 3def or Big Easy so I wondered if it would be possible to make a custom map which is more fun.
Problem with 3def is that it is arbitrary rule dictating how the game is played - every game follows a similar format and leads to almost everyone playing similar style and ofc there are sometimes arguments about 3def rule.
Problem with Big Easy is that you often get crowded goal area and maybe a bit too easy to bus. Lots of goals are from spam and too crowded sometimes to have nice passing moves (maybe just cos I suck).
So my suggestions for a better map would be:
- 4v4 without any 3def rule
- Goal size somewhere between Big and Big Easy
- Ball is slightly smaller and slightly faster (no massive changes - still must feel like regular haxball)
- Vertically haxball pitch slightly bigger to increase space.
In my opinion this would maybe help the better passing teams and would make it harder to bus whilst removing the arbitrary 3def rule.
Here is an example of a map I made: http://haxmaps.com/map/7776
Are those changes too much? Are they not enough? Do you have a better idea? Am I wasting my time and no one cares? (Yes)
Maybe if people wanted to try we could do a funcup next week.
Basically I dont really like 3def or Big Easy so I wondered if it would be possible to make a custom map which is more fun.
Problem with 3def is that it is arbitrary rule dictating how the game is played - every game follows a similar format and leads to almost everyone playing similar style and ofc there are sometimes arguments about 3def rule.
Problem with Big Easy is that you often get crowded goal area and maybe a bit too easy to bus. Lots of goals are from spam and too crowded sometimes to have nice passing moves (maybe just cos I suck).
So my suggestions for a better map would be:
- 4v4 without any 3def rule
- Goal size somewhere between Big and Big Easy
- Ball is slightly smaller and slightly faster (no massive changes - still must feel like regular haxball)
- Vertically haxball pitch slightly bigger to increase space.
In my opinion this would maybe help the better passing teams and would make it harder to bus whilst removing the arbitrary 3def rule.
Here is an example of a map I made: http://haxmaps.com/map/7776
Are those changes too much? Are they not enough? Do you have a better idea? Am I wasting my time and no one cares? (Yes)
Maybe if people wanted to try we could do a funcup next week.